It does. There’s a reason opencomposite is so widely adopted on wmr, pimax and oculus headsets. Using steamvr with wmr for example, the shim layer copies the framebuffer and causes a large increase in vram usage as well as cpu usage.
Although in particular case of f1 23 the game itself also causes issues outside of locked refresh rate
zoned in? you mean you set up the in game sliders before the screen’s? that’s how it works on my monitor too. You need to set in game config after the system brightness for perfect calibration