• SkillYourself@alien.topB
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    1 year ago

    Interesting how the GPU alone does so well Wild Life Extreme, beating the A17Pro by 30% in perf and efficiency but then the A17Pro runs Genshin 720P60FPS at 30% lower power than the Gen3.

    Just goes to reinforce how the entire SOC and software (Metal API) matters to overall performance.

    • bazooka_penguin@alien.topB
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      1 year ago

      The genshin devs also seem to prioritize iOS. Android still doesn’t have controller support from what I understand whereas iOS has had it for a year or two. Seems like they’re favoring iOS to me

    • MMyRRedditAAccount@alien.topB
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      1 year ago

      Genshin (and most other mobile games) are cpu bound. That performance is probably more due to apples better cores than any api stuff

      Also, isn’t genshin using upscaling on iOS? It isn’t really an apples to apples comparison if so

      • Apophis22@alien.topB
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        1 year ago

        They just introduced ai upscaling with the A17. And genshin isn’t using it yet in their official versions.

        • SchighSchagh@alien.topB
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          1 year ago

          ai upscaling

          AMD FSR probably works fine on Apple hardware? I have no idea if some mobile game would bother porting it because I don’t think there any official support from AMD; but in principle you should be able to get decent upscaling without AI.

        • AlexLoverOMG@alien.topB
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          1 year ago

          Fwiw MetalFX Upscaling was released I think two WWDC’s ago for iOS and runs on everything back to A13, but for some reason Mihoyo so far has targetted A17, maybe it really needs the twice as fast neural engine to be a benefit

      • marxr87@alien.topB
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        1 year ago

        i wonder if this potentially unlocks xbox emulation. it looks like xenia’s recent update now requires gpus to have Direct3D 12’s Rasterizer-Ordered Views. But performance-wise, it is right on the line.