Interesting how the GPU alone does so well Wild Life Extreme, beating the A17Pro by 30% in perf and efficiency but then the A17Pro runs Genshin 720P60FPS at 30% lower power than the Gen3.
Just goes to reinforce how the entire SOC and software (Metal API) matters to overall performance.
The genshin devs also seem to prioritize iOS. Android still doesn’t have controller support from what I understand whereas iOS has had it for a year or two. Seems like they’re favoring iOS to me
AMD FSR probably works fine on Apple hardware? I have no idea if some mobile game would bother porting it because I don’t think there any official support from AMD; but in principle you should be able to get decent upscaling without AI.
Fwiw MetalFX Upscaling was released I think two WWDC’s ago for iOS and runs on everything back to A13, but for some reason Mihoyo so far has targetted A17, maybe it really needs the twice as fast neural engine to be a benefit
i wonder if this potentially unlocks xbox emulation. it looks like xenia’s recent update now requires gpus to have Direct3D 12’s Rasterizer-Ordered Views. But performance-wise, it is right on the line.
Interesting how the GPU alone does so well Wild Life Extreme, beating the A17Pro by 30% in perf and efficiency but then the A17Pro runs Genshin 720P60FPS at 30% lower power than the Gen3.
Just goes to reinforce how the entire SOC and software (Metal API) matters to overall performance.
The genshin devs also seem to prioritize iOS. Android still doesn’t have controller support from what I understand whereas iOS has had it for a year or two. Seems like they’re favoring iOS to me
Genshin (and most other mobile games) are cpu bound. That performance is probably more due to apples better cores than any api stuff
Also, isn’t genshin using upscaling on iOS? It isn’t really an apples to apples comparison if so
Upscaling can be optionally enabled, it’s not on by default.
They just introduced ai upscaling with the A17. And genshin isn’t using it yet in their official versions.
AMD FSR probably works fine on Apple hardware? I have no idea if some mobile game would bother porting it because I don’t think there any official support from AMD; but in principle you should be able to get decent upscaling without AI.
Fwiw MetalFX Upscaling was released I think two WWDC’s ago for iOS and runs on everything back to A13, but for some reason Mihoyo so far has targetted A17, maybe it really needs the twice as fast neural engine to be a benefit
The reviewer also said 740p for Apple and 720p for Android in their test here.
i wonder if this potentially unlocks xbox emulation. it looks like xenia’s recent update now requires gpus to have Direct3D 12’s Rasterizer-Ordered Views. But performance-wise, it is right on the line.