More cores isn’t necessarily more efficient though. A lot of SOCs would prefer to boost one or two high performance cores
More cores isn’t necessarily more efficient though. A lot of SOCs would prefer to boost one or two high performance cores
True. I’d be surprised if it really pushed a lot of cores too, but times are changing in that space.
What do people do on their phones that pulls stress test power continuously for minutes at a time? That 46% is pretty rough though for sure.
Oh no 27W! That could cost multiple dollars extra over a year
I agree it’s really impressive. It’d be nice if they spent a bit more time curating the settings so you couldn’t make it crash by turning them up too high though.
It seems like the iPhone Bluetooth isn’t great for latency on controllers, probably optimised for battery/stability. They could definitely solve that i they released a first party controller though.
The 4090 isn’t a full die because the pro cards based on the AD102 are selling 100x more than they were in the past. It’s still absolutely huge for a consumer card.
Well we have a pretty good idea of why DLSS wasn’t in the game on release.
For FSR 3 I suspect Microsoft doesn’t want the first iteration of it anywhere near Starfield until it actually works and provides a decent experience. Forspoken and IoA don’t have any reputation to lose and would have been happy to get the attention.
Do you have vsync on? I’m not sure if it’s specific to my system but my game stuttered unbearably with it on.
It’d have to be a terrible (or extremely crippled aka the 2060 KO) AD102 to make sense as a 4080 Super. I can’t imagine it being 20%+ faster than the 4080.
That’s assuming you can split it efficiently without any overhead. It’s not just a problem to be “solved” that devs don’t bother with, a lot of tasks scale poorly across threads even if you successfully multi thread them