• Kougar@alien.topB
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    11 months ago

    That’s crazy that turning down the game quality causes better graphics in multiple edge cases, such as the signs, streets, reflections, and background elements. I could see one being a glitch that got missed, but multiple instances really screams that this was a very, very premature game launch. The game studio should’ve launched this as an “Early-access” title on Steam.

  • skyline385@alien.topB
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    11 months ago

    Not sure if this video belongs here tbh as it is about a specific game, I legit thought I was in /r/CitiesSkylines

    • DevAnalyzeOperate@alien.topB
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      11 months ago

      It does to me, because it’s an example of a game released with an rtx3080 as a recommendation and it looks like shit. It’s a representation of a broader industry trend where the moment a game is capable of running on a GPU costing $600 they shove it out the door.

      It’s downright wasteful.

      • BlurredSight@alien.topB
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        11 months ago

        Developers want time and don’t get me wrong CS1 has been out for what 7 years now and it’s been a great 4-5 years since I’ve played it, but the publisher Paradox was shoving out pretty mediocre DLC until May knowing the engine that CS1 was built on was not robust enough to support the features CS2 was trying to bring to the table.

        Paradox wanted a money grab from their extremely loyal fanbase and in return didn’t put enough resources or forced a hard deadline on the devs for October. The only thing they couldn’t do was push for the Console release because Xbox and Sony mandated a 60FPS minimum at 1080p and even a 3080 although advertised couldn’t push that out.

        • venfare64@alien.topB
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          11 months ago

          The only thing they couldn’t do was push for the Console release because Xbox and Sony mandated a 60FPS minimum at 1080p

          I know this is a good news but would you mind sharing the source of fhd resolution with 60fps mandatory for current generation console?

          • Dealric@alien.topB
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            11 months ago

            Im pretty sure that there already are consoles games that fail to maintain that numbers anyway

          • BrightPage@alien.topB
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            11 months ago

            Not them but it seems that they don’t list a specific target res and framerate anymore, at least for the public facing documentation. They only mention that the game shouldn’t have any major frame drops which I’d assume would be a bit difficult with this game.

            Xbox Quality Standards: Games on Xbox consoles must function correctly across game modes in a variety of scenarios to meet player needs.

            Title Integrity: Users must be able to complete all game modes and the title must provide a consistently playable experience for players. A playable experience varies per title, but generally means no severe drops in frame rate, no freezes, impasses, bugs causing major progression hindrances, or graphical corruptions.

      • alienangel2@alien.topB
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        11 months ago

        It runs like shit even on the 3080 and also doesn’t actually look any better raising quality from low to high, so for this one I think it was less using high specs as crutch and more just throwing some random specs out and shipping whatever they had by the deadline.

        Some of the textures get progressively lower quality the higher you raise the quality settings lol.

  • haasisgreat@alien.topB
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    11 months ago

    Does his Map has different traffic jam at different places? Does his benchmark of the map has the correct timing for each map? Does he test one at night and one at morning rush hour? Does the demand from each test is the same as the other demand? This testing is the most flawed testing I ever saw from the guy that is trying to scold others for being incompetent and suggesting other that he is bribe by hardware company. City planners play map should never be used for benchmark should only to see whether you can run the game at the setting you like

    • EllieBasebellie@alien.topB
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      11 months ago

      What the actual fuck are you on about? You clearly don’t know what you’re talking about here. They’re save states and a repeatable camera route was set up to ensure low variance between runs. The game runs like ass by every account, this is a repeatable way of testing how ass it is- if you watched CPP’s video or GN’s video on the testing methodology, it’s genuinely rock solid. I genuinely honestly don’t think you watched either video and are just here to shit talk GN for no reason- in fact reading your old comments on the LTT sub just validate that.

      • haasisgreat@alien.topB
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        11 months ago

        Have you played before cities skylines 1 I have I played 2923.6 hours of cities skylines 1 I know what are the pitfall to look out for the game. Traffic Jam is the massive FPS killer in this game. Repeatable camera run cannot guarantee which building is being build at.If I have 2 green plot that is set for residential at different part of the city if the game decide to build it at the other end of the city and not at where the camera is panning, the FPS rate for that place will good. By having repeatable camera run is good for FPS Shooter whereby there will always be people coming at you but for a city building genre it is a different thing for example put it this way if there is a lot of residential at one place but there is an underdeveloped land on another side, will the side with more residential faces more traffic? Will the traffic despawn if their is too much traffic for 1 test but for another it did not? What if their is abandon building at the side he places his camera at? Will all this affect FPS? From playing cities skylines I know this will always have an effect. I’m not protecting Colossal Order about their game. Actually in my belief 30FPS is acceptable for such a game. Im not trying to recreate Tiananmen incident so I don’t need the high FPS. What I want them to do is to reduce hardware performance on this title. I’m saying is he claims his test are accurate then do it accurately. Don’t bring LTT into this, this is what he claim LTT is lacking so I’ll hold him to that standard. And to be honest City planner plays is not a hardware tester but he is just testing to see which hardware performs the best. His YouTube video is not about benchmarking and I did not see for his YouTube is specialising making benchmark results. I only see him building cities and solving traffic issues. If he wants to test so badly get a copy of a map from Colossal order tell them that the building will be the same, the jam will be the same people will be moving at the same time and at the same place everything in game will be the same. Then I’ll shut up

        • Frothar@alien.topB
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          11 months ago

          nah just shut up now. everything you just said is addressed by using a save state. if the run to run variance was high they would have found a better way to test as they do multiple runs for each result and average

          • haasisgreat@alien.topB
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            11 months ago

            Cause there is no better way to test put it simply this is a ridiculous game to test for FPS. If you are telling me you are testing for CPU usage I’ll would still believe it. But for your information save state doesn’t mean anything in cities skylines 1 the game has a tendency if your traffic is to high they will despawn cars immediately. What if the demand change differently during opening the save? If one suddenly has a higher demand for high rise building and it change level? Will the traffic at the block of street increase? But if there is no demand for Low rise building will the building get abandon? Will the test gets abandon at the same time will it be abandon after the test? There is a huge variance to the test. I’m not suggesting the game is running fine it’s not it’s resource hogging the image for higher resolution and lower resolution is wired what I’m trying to say is if you want to test cities skylines don’t do it this way. This is like cooking food using the same ingredients from the same supermarket but putting ingredients using feeling and expecting it to have the same variance each time. I don’t know the variance is high or not and I don’t care. What I care is if they are doing the test properly, they cannot even keep thing in the game constant ,they can’t even get correct FPS for 1 run how do you think having multiple run will get correct FPS?

            • HavocInferno@alien.topB
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              11 months ago

              if you want to test cities skylines don’t do it this way.

              Stop with your pointless walls of text and suggest a better methodology then.

              It needs to be repeatable, represent typical game performance and have lower run-to-run variance than GN’s methodology.

              • haasisgreat@alien.topB
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                11 months ago

                But I’m not doing YouTube video doing benchmarking like this guy I’m just run of the mil guy looking at Reddit thinking whether I have enough money to survive Tmr.I already suggested to force colossal order to come up with a testing mode like GTA V where everything will be the same the crowd density the same the traffic density the same and everything and let his test to his heart desire.

                • HavocInferno@alien.topB
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                  11 months ago

                  So you don’t have an actual suggestion, you’re just rambling.

                  I don’t think you understand GN’s methodology and how they ensure results are accurate.

        • jacks0nX@alien.topB
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          11 months ago

          It’s absolutely impossible to test performance for this game, you’re saying.
          We cannot determine if it runs well or badly. It’s just impossible, sadly.

          I have I played 2923.6 hours of cities skylines 1

          That actually explains why you are behaving like this.

          • haasisgreat@alien.topB
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            11 months ago

            Don’t put words in my mouth. I’m not saying it’s not possible to test the game it’s possible but he must ensure the conditions I stated in the comment then he is able to test the game correctly. He claims that he doing accurate testing so I’m holding him up to his standard. I’m not holding up city planner plays to his standard which is stupid and ridiculous as he is only a city skylines YouTuber playing the game doing benchmark as sideline. He always said he wants accurate data but now I’m holding him to it. It’s not the generalization if he wants to use generalization then it’s correct, but sadly he published the FPS data in the video then I’ll expect the FPS data to be correct:)

  • Tonybishnoi@alien.topB
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    11 months ago

    It runs about 25 fps on my GTX 1650 laptop with low-medium settings on 1080p BUT the frame timing is EXTREMELY ERRATIC. Hopefully they roll out some performance optimization.

    Not sure if it’s due to the game’s art style and my low end system, but the graphics can look worse than CS1 at some zoom levels.

    Graphics and stutters aside, the gameplay is fun and I am enjoying it so far.

    • Morningst4r@alien.topB
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      11 months ago

      Do you have vsync on? I’m not sure if it’s specific to my system but my game stuttered unbearably with it on.

    • buttplugs4life4me@alien.topB
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      11 months ago

      Your second paragraph is spot on because the videos I’ve seen it looks a bit like a 2D image is overlayed in the distance rather than an actual 3D render. It looks a lot like SimCity in the distance and concerning roads

    • jcm2606@alien.topB
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      11 months ago

      Do you happen to have dynamic resolution scale set to either constant or automatic?