• 3 Posts
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Joined 11 months ago
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Cake day: October 25th, 2023

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  • Update: Valve is actively communicating in the GitHub thread, currently working on pinpointing the issues with frequency scaling and audio issues. Valve Employee Nephyrin on GitHub states:

    I don’t know where you found “actively communicating” considering that Valve was completely absent from these threads (they answered only after several threads including your popped out on reddit), but his answers seems more like damage control. He stated things that are not true (that 200/1040 bug is just slow drawing from overlay) while you even have video in your post that proves otherwise.

    The thing is: probably this bug affects much more people but some of them just don’t really bother with overlay and state that they don’t have it (sorry but people like that are the worst, because they lack any tech knowledge but still voice their opinion), similar to how people pretend they have “smooth” (no stutters) framerate on some games where even people with 7800x3d and 4090 (like Dead Space remake) have issues and when asked to enable RTSS overlay they disappear from thread.

    I perfectly understand people’s desire to defend Valve and tbh I think Valve will figure these issues out and actively working to resolve it, still they picked this update for almost a year then suddenly released it with few major bugs only because they wanted to ship OLEDs before holidays in USA. People were also actively downvoting all threads listing these issues as I stated here, like they do with almost every thread listing issues if it’s not made into stupid meme.




  • I love how community downvote these concerns to hell. TBH my excitement changed to disappointment. Valve pickled this update for almost a year. Obviously (now) waiting for release of second SD revision, only to release it suddenly from preview straight to stable (no beta lol) ignoring several issues (you can check on their tracker). I used to Blizzard doing things like that all the time but not Valve.