Given how useful u/ryanrudolf 's refresh rate unlocker is on the LCD steam deck [allowing 30-70hz refresh rates on most LCD decks] and that I seem to have received an OLED steam deck before they did, I figured I would do a bit of display testing to see how far the OLED panel in my unit can be pushed. Here are my results:

Maximum timings (pclk method): 147.223 800 818 822 858 1280 1288 1290 1320 +HSync +VSync

Minimum timings (pclk method): 56.628 800 818 822 858 1280 1288 1290 1320 +HSync +VSync

Minimum timings (vblank from max pclk): 147.223 800 818 822 858 1280 1288 1290 5320 +HSync +VSync

Minimum timings (vblank from stock pclk): 102 800 818 822 858 1280 1288 1290 5320 +HSync +VSync

Maximum refresh rate (pclk): ~130hz

Minimum refresh rate (pclk): ~50hz

Minimum refresh rate (vblank from max pclk): ~32hz

Minimum refresh rate (vblank from stock pclk): ~22hz

VRR: Untested, but given vblank results, may be possible to force enable using an EDID override

Colours/gamma curves/brightness appear directly related to pixel clock / refresh rate, higher rates appear washed out, lower ones appear too dark.

Like with LCD models, flickering appears at low refresh rates

While I did not notice any negative side effects during or after my testing, operating electronics outside of their rated parameters may reduce lifespan or cause damage to said device, if anyone wants to test further, you do so at your own risk.

I may test if VRR works myself eventually if nobody else does so over these next coming days/weeks.

  • laytonoid@alien.topB
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    10 months ago

    Why doesn’t have VRR? AMD freesync should work… why didn’t valve implement this?

    • gold_rush_doom@alien.topB
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      10 months ago

      LTT said it’s because they don’t use a standard Displayport interface, but had to write a custom driver over SPI (think of a less fancy version of USB).

      I don’t think it can do over 90hz because there isn’t enough bandwidth on the interface.

      • Nyaaori@alien.topOPB
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        10 months ago

        130hz comes out to a little under 150MHz pixel clock, interface bandwidth appears to max out about there because if I push things any higher it appears distorted or I get nothing at all.

  • Mast3rBait3rPro@alien.topB
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    10 months ago

    How do you overclock a screen? I’d be interested to see if I can overclock my old gaming laptop to above 60hz

    • nachog2003@alien.topB
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      10 months ago

      on windows, nvidia control panel and amd adrenalin software both have custom resolution options, if you dont have either use custom resolution utility

      on linux good luck, it’s a total mess

  • Rathalot@alien.topB
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    10 months ago

    Did you test the 90+ Hz modes for frameskipping?

    If you get any frame skipping, then display overclocking is useless.

  • Shortykun@alien.topB
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    10 months ago

    Don’t care for more than 90hz on this device (for now), but VRR would be godsend.

    • TareXmd@alien.topB
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      10 months ago

      Based on the Linus video review he was told my Valve that they didn’t use a display hardware part that makes VRR necessary as they would have to source the display from a more expensive source. So there’s a hardware piece missing, so I’m not sure if VRR is possible at all.

    • Immediate-Shine-2003@alien.topB
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      10 months ago

      I can see a bit of a purpose for 120hz. Lower latency and the fact 120hz and below covers every possible framerate with the lowest latency. I don’t know if it’s worth it for the loss of colour accuracy and vibrancy, but it’d be cool like when the Quest 2 got updated to 120hz.

      120hz can cut down into 60(½), 40(⅓), 30(¼) with 50 being covered by 100hz. This won’t cut down latency nearly as much as the 90hz did from 60hz has but it will lower it down to make up for gamescopes added latency imo.

      This will probably increase power usage by a little bit and it will mess with the display’s colour and brightness. But if it didn’t mess with the display to have 120hz it would definitely be worth updating to. The decreased latency for easier to run games would be a big deal. Plus with VRR this would make 120hz-65hz unbelievably awesome!

      • patriotsfan82@alien.topB
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        10 months ago

        It mostly does what it says - allows the display to adjust its refresh rate to exactly match the incoming frame rate from a game.

        A 90hz display can’t actually display 60fps content smoothly. It ends up displaying 60fps content at a mix of 45hz and 90hz. (45hz is just displaying the same frame twice). A VRR display can display 60fps content perfectly smooth.

        • Zanpa@alien.topB
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          10 months ago

          A 90hz display can’t actually display 60fps content smoothly. It ends up displaying 60fps content at a mix of 45hz and 90hz. (45hz is just displaying the same frame twice). A VRR display can display 60fps content perfectly smooth.

          Sure, but the Deck can run its display at 60Hz. Constant FPS isn’t a problem, it’s varying FPS.

  • Cinnaminn@alien.topB
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    10 months ago

    VRR is implemented on the eDP standard whereas the Steam Deck uses the MIPI standard with custom drivers so no VRR.

  • NKkrisz@alien.topB
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    10 months ago

    I really hope the second Deck will have VRR and OLED at launch, would be so cool.

  • PrayForTheGoodies@alien.topB
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    10 months ago

    Even if the panel itself can run with VRR, that would not be really possible because the steam deck uses a MIDI interface to communicate with the screen

    • Nyaaori@alien.topOPB
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      10 months ago

      VRR does not do anything special that has not been possible since the 1980s if not earlier, if a display signal can be fed over a line than that signal can be made VRR too. What would be difficult is coaxing a GPU/Driver to generate that signal to feed to said display.

  • Whhheat@alien.topB
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    10 months ago

    This is extremely promising, I believe I’ve got a Samsung panel, but I’d be worried about hurting my baby. Also, if you can, see if you can get Windows to recognize the Deck as HDR. Apparently that’s “impossible” but so was VRR, and now that’s a possibility.