If someone manages to get VRR working correctly, I’ll upgrade to the OLED model.
If someone manages to get VRR working correctly, I’ll upgrade to the OLED model.
Look both games up on Digital Foundrys Youtube channel and see what compromises you’re more willing to take
Step 1: Start Disk Usage Analyzer and check what takes up the most storage.
Step 2: Delete the stuff you don’t use.
If you’re a fan of pre-3D Pokemon you should definitely check out Pokemon Infinite Fusion.
That’s honestly the biggest reason for me to upgrade. The input lag on my current Steam Deck at 30fps is terrible.
I really don’t find games to be enjoyable on the Deck if I have to run them at 30fps.
The more you buy, the more you save™
I’ve bought an 8 pack of rechargeable Eneloop NiMH for 20 bucks now almost 10 years ago and they have not degraded significantly.
I’m getting usually around 80 hours of use out of a single charge.
One thing you need to know about the Steam Controller is that it’s not an Xbox or Playstation controller with trackpads. Do not try to use it like a traditional controller, it is pretty different and as new kind of input decive you’ll have to get used to it.
The biggest difference is how to hold it. On an Xbox controller I use my left thumb for the left stick (and d-pad) and my right thumb for the face buttons (and right stick), and my index fingers for the bumpers and triggers.
On the Steam Controller I acutally find it comfortable to keep my thumbs on the trackpads, my index fingers on the bumpers, middle fingers on the trigger and ring finger + pinkie on the grip buttons. I grip the xbox controller from the bottom, while my grip on the Steam controller is much more towards the top.
I set the left trackpad to output the left stick and the right trackpad to output mouse movements. This way I get both analog movement and precise mouse controls. Actually using 4 of your fingers on each hand instead of 2 means you’ll have to switch your between inputs much less and you’re pretty much awalys ready to press whatever button you need immediatley.
Another thing that is really different is clicking the trackpads vs clicking sticks. Pressing the trackpads in works so much better as a button compared to pushing a stick in, especially when you try to keep it pressed while moving it around.
In Souls games this has the biggest advantage, where I use the left trackpad click to activate the B button. I can quickly press the trackpad to dodge or keep it pressed in to run. This works extremely well, as dodging now only requires a single input instead of two. I just click the trackpad in whatever direction I want to dodge to.
Dual Stage triggers and in Elden Ring mode shifts to turn the right trackpad into a clickable pouch item dpad mean I rarely use the stick or the face buttons on the Steam controller.
If there was an easy way to log data like the frame times on the Deck, then there probably would be at least a few people doing benchmarks.
Yes, the performance is only marginally better, but I think the 90hz screen will still make it a noticeably better experience.
If you glance at the Deck at 40hz out of the corner of your eye, it’s really distracting
Yeah, I noticed that as well.
I can’t deal with 30fps on the Deck though, the input lag is just way too high.
You can do it with the RefreshRateUnlocker, but if go down to 30hz, you get noticeable PWM strobing on the Display, so it looks like the screen is flickering.
It’s even worse than before??
The input latency caused by the Decks limiter was already very high.
The crazy part is that streaming from your PC most of the time has lower input latency than playing on the Deck itself with a frame rate cap.
Reminds me of
Just Buy It: Why Nvidia RTX GPUs Are Worth the Money