• 2 Posts
  • 18 Comments
Joined 1 year ago
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Cake day: November 1st, 2023

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  • rchrdcrg@alien.topBtoSteam DeckSteam deck just for emulation
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    11 months ago

    I’ve had literally 30 different models of retro handhelds over the last four years, Anbernic, Retroid, Powkiddy, etc, and then I got my Steam Deck. Despite the size, I find myself playing on it more than any of the others that I still have, and I’ve started selling a few as a result. There’s just no compromises, I can run whatever games or shaders or enhancements or whatever I can think of, even Switch emulation works amazingly well. Even if I want a fancy Emulation Station interface like the cheaper Linux based handhelds, I can use Retrobat for that(I’m a Windows user).

    And then I can turn around and spend two hours faffing about in a modern game like Teardown… even if emulation is your main jam, don’t underestimate the allure of PC gaming in your hands.







  • Ironically what you’re complaining about is half the reason PC gamers love PC gaming… you can upgrade to newer hardware without leaving behind your previous library.

    You just upgraded your SD and don’t have to rebuy anything. When a proper Steam Deck 2 comes out in 2-3 years, you won’t need to rebuy anything. If you decide to get an ROG Ally, you won’t need to rebuy anything. “Dude, you’re getting a Dell?” Won’t need to rebuy anything.

    How many people bought Skyrim for PS3, then PS4, then PS5, then Switch… PC gamers can still enjoy the copy they bought a decade ago. Same for GTA5. Oh you wanna play Dark Souls on PS5? Gotta buy it again.

    When you buy a PC game, it’s a proper investment that stays with you rather than building up a library locked to a specific piece of hardware that will eventually be left behind.



  • rchrdcrg@alien.topBtoSteam DeckGrainy-ness/speckles
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    1 year ago

    That’s perfectly normal for OLED tech. Each pixel has enough variation that some are slightly brighter than others at the same brightness level, causing this sort of texture that’s easy to see on large areas of gray. This is actually why VR headsets mostly moved away from OLED, because it’s so much more pronounced when the screen is right on your face. There’s a specific term for it that’s eluding me right now.